using Assets.Scripts.GDK;
using UnityEngine.UI;

namespace Brick
{
	public class AchieveItem : gdk_base_layer
	{
		public Text textIndex;

		public Image image;

		public Image zsImage;

		public Image qdImage;

		private int splitIndex;

		public void OnData(int _splitIndex)
		{
			splitIndex = _splitIndex;
			if ((bool)textIndex)
			{
				textIndex.text = splitIndex.ToString();
			}
		}

		public override void OnLoad()
		{
		}

		public override void OnStart()
		{
		}

		public override void UnLoad()
		{
		}
	}
}

